
Character
Throughout the game Bones explores a range of physical abilities that are both standard actions familiar to gameplay and customised to his character, in order to provide the player with a unique experience throughout the narrative design.
Here, are some rough tests via Adobe Mixamo, to gain a quick idea of how the model functions once rigged, based off some of the characters standard actions throughout the game.
Throughout the game Bones explores a range of physical abilities that are both standard actions familiar to gameplay and customised to his character, in order to provide the player with a unique experience throughout the narrative design.
Here, are some rough tests via Adobe Mixamo, to gain a quick idea of how the model functions once rigged, based off some of the characters standard actions throughout the game.
Walking

Jumping

Climbing

Swimming

Dancing
