After spending most of her life studying, performing, directing and choreographing for theatre, she decided to explore other creative avenues with the hope of one day being able to explore her love for animation and puppets.
Since graduating with her BA in Creative Advertising, Graphic Design & Digital Design from Curtin University, she has spent the last decade working as a Senior Graphic Designer, Multimedia Artist and Creative Producer across live events, in-house and ad agencies. Over the past six years, she has been Lecturing in Digital Media, Games & Design and is now the director and founder of Melbourne based indie animation and game studio Studio Tinkerhaus PTY LTD.
She recently completed her Master's in Animation, Game Design and Interactivity at RMIT University and has enjoyed exploring her love of storytelling by combining her passion and skills from theatre and interactive or animated mediums.
Most recently, she was awarded the Emerging Gamemaker's Fund from Screen Australia to develop her game concept 'Bones: Wandering Soul', the Vice Chancellor's List Award at RMIT University, the 'John Bird Award for Outstanding Achievement' and became a Dean's List Award Winner for the School of Design, for her work within the Masters program.
Since graduating with her BA in Creative Advertising, Graphic Design & Digital Design from Curtin University, she has spent the last decade working as a Senior Graphic Designer, Multimedia Artist and Creative Producer across live events, in-house and ad agencies. Over the past six years, she has been Lecturing in Digital Media, Games & Design and is now the director and founder of Melbourne based indie animation and game studio Studio Tinkerhaus PTY LTD.
She recently completed her Master's in Animation, Game Design and Interactivity at RMIT University and has enjoyed exploring her love of storytelling by combining her passion and skills from theatre and interactive or animated mediums.
Most recently, she was awarded the Emerging Gamemaker's Fund from Screen Australia to develop her game concept 'Bones: Wandering Soul', the Vice Chancellor's List Award at RMIT University, the 'John Bird Award for Outstanding Achievement' and became a Dean's List Award Winner for the School of Design, for her work within the Masters program.
Amber also enjoys the art of needle felting, where she has enjoyed combining her 3D modelling skills with craft to create memorable characters and handmade puppets for animation.
Amber continues to perform in her spare time, loves film scores, all things animation/film, playing the piano, games and adventuring out into the wilderness with camera in hand.
Amber continues to perform in her spare time, loves film scores, all things animation/film, playing the piano, games and adventuring out into the wilderness with camera in hand.
To view Amber's animation website, please visit: www.amberstaceyfilm.com
Achievements
Emerging Gamemaker's Fund
Screen Australia
2024
Screen Australia
2024
Best Essay by Undergraduate or Master's Student
British Association of Film and Television Studies
2024
Vice Chancellor's List Award
Masters of Animation, Games and Interactivity
RMIT University
2023
Dean's List Award
Masters of Animation, Games and Interactivity
RMIT University
2021
The John Bird Award for Outstanding Achievement
Masters of Animation, Games and Interactivity
RMIT University
2021
British Association of Film and Television Studies
2024
Vice Chancellor's List Award
Masters of Animation, Games and Interactivity
RMIT University
2023
Dean's List Award
Masters of Animation, Games and Interactivity
RMIT University
2021
The John Bird Award for Outstanding Achievement
Masters of Animation, Games and Interactivity
RMIT University
2021
Top 10 Finalist - The Rookies
Kombi Van - Substance Painter, Texturing Challenge
2021
IGDA Foundation Scholar
Diverse Game Developer's Exchange Program
2021
'Of Coconuts and Flowers' - Animation
Director: Yee Hui Wong
Animator: Yee Hui Wong
Sound Designer/ Music Score Designer: Fynn Michlin
Narrator: Amber Stacey
Supervisors: Matthew Riley, Jadd Zayed
https://vimeo.com/505504789
This film has been screened in festivals in multiple countries
and an online festival in 2021.
Kombi Van - Substance Painter, Texturing Challenge
2021
IGDA Foundation Scholar
Diverse Game Developer's Exchange Program
2021
'Of Coconuts and Flowers' - Animation
Director: Yee Hui Wong
Animator: Yee Hui Wong
Sound Designer/ Music Score Designer: Fynn Michlin
Narrator: Amber Stacey
Supervisors: Matthew Riley, Jadd Zayed
https://vimeo.com/505504789
This film has been screened in festivals in multiple countries
and an online festival in 2021.
Presentations
2023 - San Diego Comic-Con Panelist
San Diego International Children's Film Festival
Project: Stan & Sven
Melbourne International Games Week Panelist
2021
Project: Skit
San Diego International Children's Film Festival
Project: Stan & Sven
Melbourne International Games Week Panelist
2021
Project: Skit
Projects
'Bones'
2.5D Adevnture Platformer
2021 - Current
Tjanpi Desert Weavers: All the Animals project
Artist: Credits
2021
2.5D Adevnture Platformer
2021 - Current
Tjanpi Desert Weavers: All the Animals project
Artist: Credits
2021
The University of South Australia: AR Research Project
Casual Research Assistant
3D Artist
2021
Casual Research Assistant
3D Artist
2021
'SKIT'
Playable City Melbourne
Game Designers: Amber Stacey, Harry Hughes, Holland Kerr
2021
Playable City Melbourne
Game Designers: Amber Stacey, Harry Hughes, Holland Kerr
2021
Women in Games
Ambassador
2022
womeningames.org
Ambassador
2022
womeningames.org
Women Game Jam - Australia
Online Mentor
2021
MAGI 3D Club
Coordinator
2020 - Current
The 3D club is an extracurricular activity throughout MAGI, allowing
3D artists in the course to come together and develop their 3D skills
through monthly drills, live feedback and discussion sessions and guest
speakers from VFX and Games.
Online Mentor
2021
MAGI 3D Club
Coordinator
2020 - Current
The 3D club is an extracurricular activity throughout MAGI, allowing
3D artists in the course to come together and develop their 3D skills
through monthly drills, live feedback and discussion sessions and guest
speakers from VFX and Games.